I'm Monica Mae Dizon — a Game UX/UI Designer with 7+ years of experience
crafting interfaces that disappear into the experience.
I specialize in designing for games: the unique challenge of building UI that
serves real-time decision making, emotional pacing, and player progression —
all without breaking immersion. I've worked across mobile, PC, and console
platforms, collaborating with cross-functional teams of developers, artists,
producers, and narrative designers to ship polished, player-centered experiences.
My process starts with understanding how players think, not just
how they click. I use research, rapid iteration, and a deep obsession with game
feel to build interfaces that are clear under pressure, satisfying to navigate,
and aligned with the visual identity of each game's world.
I've contributed to 8 shipped titles across mobile RPGs, PC strategy, and
console action-adventure. Whether embedded in a studio team or brought in as a
specialist consultant, I show up ready to solve hard design problems — and make
the game better for the people who play it.